![]() ![]() Soul Cage dec - adjustment (decrease) for the bonus of Soul Cage if one will want to start new game with zero bonus for kills (because after passing all difficulties this bonus will be 1500+) from the other side, this code can be modified to increase of bonus Ignore pickup cost - gold will be adjusted to the cost of the nearest item (to the maximum possible value of the cost of all items near) if one will visit the page with updates when there is at least one item with cost near, so gold will be always >= cost of the nearest item attack +100% always if this chip is equipped, HP recover), keys can be negative God mode - real invulnerability (infinite effect of Solar Eclipse Defense Sphere without it), no decrease of sp, no decrease of recovery items, instant regen of ammo, dash without cooldown from this thread, infinite jump from this thread, improved effect of Soul Cage (+1 for attack / s-attack / defense for each 10 kills instead of +1 for each 100 kills and only for attack cap at 9999 instead of 999), permanent inverse effect of Unyielding Will (i.e. crystals still decrease until they reach zero when you buy stuff.Ĭheat Engine table for the Tower Hunter: Erza's Trial (version of 11 september 2021). you can buy things regardless of the current crystals you have. crystals still decrease until they reach zero when you ungrade. you can upgrade all attributes regardless of the current crystals. you still can't equip the same chip type twice. you can equip as many chips as you want regardless of the current power consumption. keys count still decrease until they reach zero when you open doors. once you collected a key once and the key count appears on the bottom left corner, you can the corresponding doors regardless of the remaining key quantity. when you dash in mid-air, you can dash again before the last dash animation end. but most of the time you still need to wait for the last dash animation to end first, unless you mash the dash key/button like crazy. ![]() no dash cooldown when you dash on the ground. you don't need to acquire double jump or triple jump first. as title says, you can keep jumping in mid-air. recovery item quantity would still be decreased until it reaches zero when you heal. you can keep healing Erza regardless of the quantity. you can keep firing the Special Weapons regardless of the remaining ammo. sp would still be decreased until it's empty when you use skills. you can use skills regardless of the current sp. air jump, no dash cooldown, and ignore purchase crystal. rewrote the script, it should work properly now. missed a byte and the script would crash the game, and with the byte fixed the script still doesn't work all the time. ![]()
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